Six days ago, on April 24, 2026, I once again performed an original piece of poetry that I wrote at a Sapphic Storytellers meeting. I'm so grateful and honored for the chance to read aloud this poem that I dearly cherish. Below is a video of me performing it, I'd be honored if you gave it a watch!
Welcome to Land of The Nerds, where I, Lisa Laman, use my love of cinema to explore, review and talk about every genre of film imaginable!
Thursday, April 30, 2026
Wednesday, April 29, 2026
An Ode To Anne Hathaway's Oddball Indie Movie Era
For all intents and purposes, Anne Hathaway's The Devil Wears Prada 2 star turn is her "comeback" movie. Typing out those words already makes my soul ache because Hathaway's talents haven't wavered, and she's done nothing to necessitate a comeback. However, Hathaway herself has openly talked about how studio executives refused to cast her in features after her Oscar win. Meanwhile, Hollywood (after 2013-ish) stopped making the kind of mid-budget movies Hathaway used to regularly anchor. Thus, Devil Wears Prada 2 is her first appearance in a major studio theatrical release since Ocean's 8 in 2018. Technically, Devil Wears Prada 2 qualifies as a "comeback" for somebody whose never gone away.
For one thing, Hathaway spent some parts of the last eight years, like so many actors, dipping her toes into prestige television, namely anchoring the Apple TV miniseries WeCrashed and showing up on two Modern Love episodes. Something that deserves recognition, though, is that Hathaway embraced a slew of oddball indie movies in the years between her last traditional big-screen star vehicle (September 2015's The Intern) and Devil Wears Prada 2. David Lowery's offbeat Mother Mary dropping one week before Devil Wears Prada 2 is a perfect bit of synchonicity. As Hathaway returns to anchoring major studio theatrical films, Mother Mary put a bow on her era of admirably unusual indie features.
Monstrously Good Indie Movie Performances
To promote the January 2019 movie Serenity, Anne Hathaway took to social media to post about the film and how it was destined to spark some discussions and controversy. Specifically, she declared:
"Matthew and I are learning our film Serenity isn’t easily broken down into sound bites. I really like movies like that, but just in case I am in the minority, here are some reasons why I think you should see it: I find Serenity to be a thrilling, ambitious, violent, spiritual, erotic, charged, dark, damning, contradictory, maddening, lushly intelligent film from the brilliant mind of Steven Knight. It asks a lot of the audience. It exists outside cut-and-dry, black-and-white moralizing, beyond the realm of “thumbs up” and “thumbs down,” “it sucked,” “it was bad-ass,” etc. It will need some analysis and conversation after. Good. Serenity is a sexy, surreal, modern noir for grown ups who are into things that don’t come standard. If that sounds like you, I hope you’ll consider giving us your time and attention. Thanks for listening xx"
That desire to anchor movies that "will need some analysis and conversation after" speaks to the kind of motion pictures Hathaway anchored from 2016 to Lowery's Mother Mary. The first of these was Colossal, a movie where Hathaway portrayed a weary, messy woman who discovers she's capable of controlling the movements of a monster attacking Seoul, South Korea. Given how often Hathaway's been cast to play prim-and-perfect archetypes in projects like Ella Enchanted, watching Colossal is an extraordinary reminder that she's also gifted at portraying jagged everyday individuals. When she's portraying Colossal's Gloria forlorn in a bar or communicating profound pain with just a facial expression, it doesn't come off as a polished actor delivering a simulacrum of ordinary humanity.
Hathaway instead melts right into Gloria. With this film, she's tasked with portraying a woman who starts out the runtime jaded, detached, eager to just drink away her worries. As she realizes the gravity of this monster situation (as well as the abusive man hiding in plain sight), she gradually depicts Gloria reawakening to the wider world. It's a character arc Hathaway handles with finesse and fascinatingly messy humanity. Right from the start, she exudes a palpable weariness consuming Gloria. This quality makes it apparent why this character is so content to just be a spectator to life. Meanwhile, Hathaway's strengths with inhabiting a realistically imperfect human being make it extra gripping to see Gloria navigate both her monstrous alter-ego and the abusive relationship she's trapped in.
Colossal isn't just one of 2017's more criminally underrated performances. It also showcases a deeply impressive Anne Hathaway performance that provides a richly human anchor for this high-concept story about abusive relationships and "monsters." From there, Hathaway kept on taking unusual, auteur-driven works, like 2019's Dark Waters. In that Todd Haynes directorial effort, which follows Mark Ruffalo's Rob Billot taking on the corrupt company DuPont, Hathaway is often playing the typical "wife" role in a biopic. However, anytime she gets to deliver a monologue or have the camera linger on her, she instantly commands your attention. Better yet, this movie ensured she worked with one of the best English-language filmmakers of our time. Please don't let this be the last time Anne Hathaway and Todd Haynes collaborate.
Right at the start of 2019, Hathaway embraced the femme fatale archetype for Serenity, the movie that launched the aforementioned social media post. Here, Hathaway plays Karen, a woman who asks her former husband, Baker Dill (Matthew McConaughey), to kill her current lover, the toxic Frank Zariakas (Jason Clarke). Writer/director Steven Knight's Serenity is a deranged creation. This is a feature that starts as a seaside noir homage before metamorphosing into a Truman Show/Minecraft hybrid with unspoken incestuous overtones. In other words, this is not the kind of movie Oscar-winning performers are encouraged or pigeonholed into doing.
Taking this boondoggle on was a massive gamble on Anne Hathaway's part, and that alone deserves kudos. The fact that she commits wholeheartedly to the role is a cherry on top. Even when she's just asked to constantly say sentences ending in the word "daddy" to Clarke's character, Hathaway is fully alert and gung-ho. She can't save Serenity from its worst impulses or disjointed nature. However, she does embody the admirably gonzo nature of the proceedings. Off the grid from major studio films, Hathaway wasn't looking to just rehash roles she'd played before. Serenity was as far from The Princess Diaries and Bride Wars as you could get. That opened up exciting new possibilities for her as an artist, even in deeply flawed productions like this one.
Not Even The 2020s Could Stop Hathaway's Indie Cinema Streak
Tuesday, April 28, 2026
Summer 2026 Box Office Predictions
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| We Bought a Zoo 2 looks weird |
Most importantly, the 2026 domestic box office has been on a hot streak even before the first weekend of May officially kicks off the summer moviegoing season. Project Hail Mary, Hoppers, The Super Mario Galaxy Movie, Michael, plenty of movies have excelled this year. That momentum looks like it will continue into the hottest moviegoing season of any year. What films will dominate that season? That's what I'm here to predict today. As I try to do every year, I've listed below my predictions for the ten biggest movies of the summer at the domestic box office (ranked from tenth to first).
Each film has an explanation for why I think it'll perform a certain way as well as predictions for its domestic opening weekends and domestic final grosses. It's time to get down to business and explore what could be a massive summertime for movie theaters. Let's kick things off by looking at my prediction for summer 2026's tenth-biggest movie, which comes from the architect of the modern summer blockbuster...
10. Disclosure Day
9. Scary Movie 6
8. Moana
7. Supergirl
6. The Mandalorian and Grogu
5. The Devil Wears Prada 2
4. Minions and Monsters
3. Toy Story 5
I'm torn on Toy Story 5. On the one hand, the Toy Story name is still beloved across generations and the planet. Disney's also gotten super skilled at launching animated movie sequels that cater to kids but also nostalgic adults. However, I'm not sure there's as much novelty in a fifth Toy Story movie as there is in, say, the first Zootopia movie in a decade. Toy Story 3 and 4 each made more than the last and $410+ million domestically alone. I'm seeing a bit of a decrease from those two movies, given that a post-1999 Toy Story sequel is no longer an inherently special prospect. Plus, Minions opens in theaters 13 days into its theatrical run, so it'll have way more family movie competition to face than Toy Story 4 (which basically had the 4th of July holiday weekend all to itself when it came to families). Still, Buzz and Woody have anchored four beloved moneymakers. Don't expect that streak to suddenly collapse here.
2. The Odyssey
1. Spider-Man: Brand New Day
Friday, April 10, 2026
Lisa Laman FINALLY Found An AMC Location She Likes
I don't like fascism. I ain't a fan of Burger King's crummy food. And I certainly don't like AMC Theatres locations.
Perhaps that AMC distaste is based around a silly sense of "hometown" pride. I grew up in the Plano/Allen, TX area where the only nearby theaters were Cinemark locales. AMC multiplexes existed, but you had to drive 30-45 minutes to get to the ones in Dallas and Frisco. Meanwhile, Front Row Joe, the XD auditoriums, and Cinemark Legacy's Charlie Chaplin statue were all less than 10 minutes from my house. I grew up on Cinemark, which always projected films efficiently with no technological hassle and constantly delivered the yummiest popcorn imaginable.
That didn't mean I turned up my nose at the chance to visit Studio Movie Grill, iPic, Moviehouse Eatery, Alamo Drafthouse's, or other nearby theaters. However, Cinemark was king. Perhaps that loyalty and familiarity informed my AMC disdain.
Still, doing some Googling, it's clear others feel passionately about AMC being the worst. David Ehlrich repeatedly used AMC as a go-to reference to the nadir of cinematic experiences in his recent IndieWire piece about Alamo Drafthouse's dismal modern form. Surely all these people couldn't have had the same Cinemark-centric upbringing as me! Perhaps they've also endured the bad theatrical experiences I've encountered in my time at AMC locations. Like the time I saw Evil Dead Rise and they kept the lights on for the first half of the feature (who needs darkness for a horror film?). Or when I saw The Wedding Banquet last year, and the audio in the theater made it sound tinny and distant. Don't forget when I saw Hoppers in IMAX a month ago, and the lights remained on for the first five minutes (including the looming, vibrantly bright IMAX logo on one of the side walls).
It's not just technical shortcomings that have informed my AMC hostility. It's also food. Only get pre-packaged candy at an AMC location, good Christ. For some reason, this is the one theater chain on the planet that can't make edible popcorn. A reliably yummy treat at the Angelika Dallas, Texas Theatre, or any other big screen location is cardboard at an AMC theater. Meanwhile, I still have nightmares about innocently chomping on AMC chicken fingers during my IMAX Star Trek Into Darkness screening...only to then spend the next day vomiting the "delicacy" up.
Let me be clear, by the way: any of the employees I've encountered at AMC locations have been the nicest people, doing their best and hardest to make the theatrical experience work. These shortcomings are because of bad corporate decisions or the employees being handed faulty food/equipment. Working-class AMC employees are not why I have hostility towards this theater chain. There's greater external dark magic at work within these cinematic domiciles.
However, I must come clean and eat crow when the time calls for it. I finally found an AMC location I like. Yes, Lisa Laman was enamored with an AMC multiplex. It must be the end times.
To watch the new Tamil-language historical drama Neelira on the big screen, my best buddy and I traveled to the one Texas movie theater playing this project: AMC Grapevine 30. Established in 1997, this theater might hold the record for most auditoriums in a single theater in the North Texas area. It's got so many screens that, when we went, they were still playing The Bride!, even though Warner Bros. has stopped tracking that film's box office numbers. Upon entering this location, it was immediately clear that this theater had a spaciousness and vibrant color palette that eludes other nearby AMC locations, like the AMC Northpark. The vastly distant rooftop made this space feel instantly roomy, a great ambiance to walk into.
Even better, though, is that there's a specific atmosphere to the AMC Grapevine. Everything inside is outer space themed! Specifically, it's rooted in a mid-20th-century Jetsons/Buzz Lightyear vision of the cosmos. Colors abound, everything is a little chunky-looking, and the floors are often draped with fuzzy rockets/planets carpeting that wouldn't be out of place in a pizza joint. Yellow is a dominant color throughout the location, while places like a toppings station have cutesy cosmic-themed names. Tiny blue planets (complete with adorable spiraling wiring holding them up) adorned with various white numbers indicate which auditorium you're next to. I've never been in an AMC that looks like this. Heck, I've never seen a movie theater that commits to this old-school cosmic ambiance.
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| Look at those cute spirals holding up the "planets"! And all those colors! |
Maintaining that specificity even as the AMC Grapevine has embraced some modern accentuations (like those Coke Freestyle machines in the concession area) does wonders for the place. It just looks so inviting. Compare these decorative details to the Studio Movie Grill on North Central Expressway in Dallas. Inside this place, everything is so sparsely detailed. White backgrounds litter the entrance space, as do generic couches and a routine-looking bar area. A friend of mine remarked that it looked like an airport lounge, and that's totally it. Nothing about it screams "movie theater" or fun showmanship. God forbid a place making its money showing Sinners and Project Hail Mary have any dynamism in its architecture.
Meanwhile, the AMC Grapevine 30 feels very much like a space specifically put aside for spectacle and fun. The cosmic theming and bright colors are so unlike the typical movie-theater ambience (especially in the modern world) that they suggest anything is possible. What a fantastic mirror of how endlessly varied cinema is as an artistic medium. There's even charm in the deeply lived-in aura exuded through this place that has existed for 29 years. Everything still functions nicely and doesn't feel remotely delipidated. Instead, the AMC Grapevine 30's age excitingly makes it feel like you're stepping into something historic. You're now watching movies in a space that's housed everything from The Emperor's New Groove to Get Out. It's the best kind of time capsule that makes the past come alive rather than calcifying the present in constrictive nostalgia.
This theater's also shockingly easy to navigate despite its massive size, another major win for the complex. Easy-to-find and read signs help visitors navigate which of the 30 auditoriums they're visiting today, while splatterings of bright colors on the walls and fun cardboard standees littering the hallways make it a joy to just walk around the complex. The latter element was pretty much a given at any movie theater I went to as a kid. Nowadays, even places that used to be bursting with theater standees, like the Cinemark 16 in Allen, have largely eschewed these entities. How lovely to see these standees enduring at the AMC Grapveine, another visual signifier that you're in a movie theater, not an airport bar.
Even the auditoriums themselves are nicely done. Me and my friend were situated in one of the auditoriums that didn't have recliners, but that's fine by me. I care more about the projection and quality of the film itself than any gigantic recliner seat. Granted, this Grapevine auditorium wasn't extraordinary or deeply specific in design. I'm sure the projectors were (like the other AMC locations I've been to) nowhere near as crisp as the projector quality at the Texas Theatre. However, it got the job done, and inside there were (albeit more muted) red and yellow colors littering the walls to extend the locations primary visual aesthetic.
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| Look at that seating! |
When I ventured into the women's restroom, I was greeted with another surprise: a cushy couch-ish area that looked like one half of a restaurant booth shaped like a quesadilla slice. I'd never seen something like this inside a movie theater bathroom before. What a lovely place to sit if the lines get too long or even just to collect your thoughts. That little sofa isn't something I'd expect to find in a restroom, but that just made its presence all the more welcome. This idiosyncratic touch cemented that the AMC Grapevine was a special place, right down to how its 30 screens offered up so many different kinds of cinematic experiences. You can see the biggest blockbusters here AND obscure Tamil-language releases.
Perhaps on another day something would've gone so horribly wrong that the AMC Grapevine would've incurred my ire rather than my affection. But on this day of seeing Neelira on the big screen, the theater not only worked like a charm, but its interior also dazzled me. Just gazing down any hallway of this place filled my eyes with hues of blue, silver, yellow, and light green, among other colors. Vibrancy and fun abounded in this realm, in sharp contrast to the drabness often plaguing the interiors of other AMC locations. Committing to specificity-drenched decor and pizzazz got even cantankerous me charmed by an AMC.
I still didn't touch the popcorn, though (besides nibbling a few kernels from my friend's bucket). I don't trust any AMC, not even this one, to do popcorn right enough to justify spending $11+.
Monday, April 6, 2026
New Line Cinema Embodies The Perils of Movie Studio Consolidation
It's a little maddening existing. Specifically, it's enraging watching so many powerful people ignore the past just to stuff a few extra dollars into their pockets. We know what happens when you cut down environmental protection and measures to curb pollution in people's drinking water. Let's slash those anyway! History has shown America diving into wars in the Middle East for oil does nothing but inspire bloodshed and carnage. Let's do it anyway! Hopping onto tech trends only Wall Street bros and Silicon Valley losers deem "the future" merely produces entities like Quibi and the Metaverse. Let's put everyone's money into generative AI bullshit anyway!
For Hollywood right now, the same thing is happening regarding Skydance's proposed purchase of Warner Bros. Skydance would own two major studios in this regard, following its absorption of Paramount Pictures last year. It's clear this is a terrible idea. Having two massive studios owned by one company, nope, warning signs going off. However, so many prolific figures in the entertainment industry are greeting the news with either a shrug or attempts to curry the favor of Skydance head David Ellison should he gain control of Warner Bros.
Deadline Hollywood described recent questions lobbed at Ellison about the proposed mega-merger as "softball" queries. Former Warner Bros. Pictures head Toby Emmerich said he feels the merger is a good thing and expressed hopes that the combined company would distribute films from his new production label. Openly conservative producer Jerry Bruckheimer, meanwhile, has openly supported the Skydance merger. Of course, he would. He's rich and sheltered enough to withstand any negative consequences from two movie studios becoming basically one. Meanwhile, working-class organizations like Hollywood teamsters or the theater owners' representative group Cinema United have openly opposed this proposed merger on many grounds.
These opponents have wisely pointed out how 20th Century Fox's output decreased dramatically once the studio was bought by Disney. Movie theaters and the general box office have since suffered. If they want another example of what horrors happen when movie studios consolidate, though, may I suggest referencing the poor struggles of New Line Cinema? Once a prosperous standalone studio, it was shuttered into a Warner Bros. division in the late 2000s. Cinema has suffered for that ever since.
New Line Cinema As An Independent Studio
"New Line Cinema Is Dead. Bury It."
What We Lose When Studios Consolidate
Thursday, April 2, 2026
All It Took Was This One Tweak to Finally Make Video Game Movies Box Office Juggernauts
For the longest time, only one video game movie cracked $100+ million domestically. Lara Croft: Tomb Raider sure looked lonely on this list pre-2016, as most other video game movies (even costly features like Warcraft and Assassin's Creed) failed to even hit $60 million domestically, let alone $100+ million domestically. Of course, just a decade after The Angry Birds Movie became only the second video game movie to hit $100+ million in North America, that all feels like a distant memory. In the first few weeks of the 2020s, Sonic the Hedgehog secured the title of biggest video game movie ever domestically.
Since then, the Illumination Mario movies, A Minecraft Movie, the Sonic sequels, and even Uncharted have all amassed major box office hauls. Minecraft and Mario especially have become some of the biggest motion pictures (of any genre) in history. The video game movie, once box office poison, is now a massive business in Hollywood. There are several reasons the video game movie has come into its own. Gearing more of these films towards family audiences has certainly helped. Meanwhile, many people who grew up with Mario, Steve from Minecraft, and Sonic as part of their everyday lives are now adults with disposable income in the 2020s. That nostalgia-driven crowd might not have been able to drive one of these movies to massive numbers as late as 2015.
The biggest difference between new and old video game movies, though, is pretty simple. These films finally focused on concrete characters, rather than just brand names, people are familiar with. The quality of these features hasn't drastically improved. However, there's a big difference between promising people a movie containing Shadow the Hedgehog and a generic action movie that happens to have the Assassin's Creed brand name.
What Kind of Characters Did Old Video Game Movies Focus On?
The very first live-action video game movies, like Super Mario Bros., Street Fighter, and Mortal Kombat, did bring Mario, M. Bison, and Johnny Cash, respectively, to the silver screen. Starting in the 21st century, though, video game films began largely eschewing familiar video game characters in favor of new fictional individuals. The Resident Evil movies, for instance, famously carved out their own new lead character (Alice) and ensemble casts. Prince of Persia: The Sands of Time, meanwhile, was adapting games based around an unnamed "Prince" character. That figure became the largely standalone new figure Prince Dastan of Persia. The Assassin's Creed movie didn't give Ezio Firenze or Edward Kenway a chance to shine on the silver screen. Instead, Michael Fassbender's Callum "Cal" Lynch was the centerpiece.
2016's Warcraft focused on a slew of various Orcs and humans that were unfamiliar to even the most hardcore World of Warcraft players. Need for Speed was adapting a series of racing games devoid of recognizable characters, so a deluge of new figures had to be conjured up for a motion picture adaptation. Mark Wahlberg's Max Payne, meanwhile, kept the titular character from the comics, but grounded him in a fantastical world with plenty of otherworldly beasties (known as Valkyrie) not from the games. On and on the examples go.
This is not to say the problems rooted in these projects were solely because they weren't loyal to the games. The Illumination Mario movies vividly demonstrate that slavish devotion to pre-existing material doesn't equal a quality motion picture. However, this phenomenon does help explain why these titles didn't register as must-see titles for most people. If you see an ad for a Spider-Man movie, you know you're going to see a story involving characters you love like Peter Parker, Miles Morales, Mary Jane Watson, and others. If you spot a billboard for a new 007 movie, you might get stoked that James Bond is back on the big screen.
Need for Speed, though, had no relation to the games beyond "cars go fast." A familiar video game moniker here just felt like a cynical cash grab, not a potentially exciting extension of a beloved gaming world. Without any specific characters to serve as connective tissue between different mediums, what on Earth does a Doom movie even mean to both hardcore Doom fans and casual moviegoers? When Tim Burton's Batman promised the first big-budget big screen version of its titular lead, there was momentous excitement even among those who didn't read Batman comics. Through cultural osmosis, everyone could understand the significance of both Batman as a fictional character and him finally getting translated into this cinematic form.
Compare that to Warcraft, which was adapted from a game where players customized their own characters and interacted with virtual friends in fantasy settings. What value was there in seeing Azeroth in the context of a narrative feature you couldn't control? World of Warcraft's joy came from interacting with your pals, not from controlling or meeting pre-existing characters like in a Mario or Last of Us title. The lack of distinguishable, concrete characters you could translate into a World of Warcraft movie epitomizes how that Duncan Jones directorial effort was a boondoggle from the start.
Frustratingly, too, eschewing source material didn't create compelling new movie experiences. This process can totally create masterpieces. Trust me as a girl who first read Michael Crichton's Jurassic Park and then watched (and fell in love with) Steven Spielberg's movie adaptation, which radically changes the text. However, rather than producing the video game movie equivalent of Guillermo del Toro's Hellboy II: The Golden Army or Stanley Kubrick's The Shining, titles like Need for Speed, Assassin's Creed, and Prince of Persia: The Sands of Time were torturously boring. You got the worst of both worlds with these movies.
Lara Croft Offered A Glimpse of Video Game Cinema's Future
Lara Croft: Tomb Raider was the exception amongst 2000s video game movies that proved how much identifiable characters could help these adaptations. I've never played the Lara Croft games, so I can't say how faithful the 2001 Tomb Raider film (which I found to be a snooze) is overall to its predecessors. However, I do know that the Tomb Raider marketing could emphasize a concrete character (Angelina Jolie as Lara Croft!) that audiences could finally see in a live-action movie. This wasn't just a generic action film incidentally featuring Need for Speed or Hitman's brand name. People had grown fond of Lara Croft and wanted to see her in further adventures in a new medium. Compare that to Prince of Persia: The Sands of Time, which was graced with posters dominated by shrug-worthy characters nobody cared about.
Unsurprisingly, Lara Croft: Tomb Raider first lost its domestic box office crown amongst video game movies to Pokémon: Detective Pikachu, which could center its marketing campaign around that beloved yellow, electric rat. Since then, Hollywood has stuck to (largely) family-friendly video game adaptations rooted in games with concretely defined ensemble casts (Sonic and Pals, Mario and the Mushroom kingdom, etc). Even A Minecraft Movie, an adaptation of an online game built on farming and mining, avoided the Warcraft and Doom traps by making sure Steve was front and center in the marketing.
Whereas Doom abandoned the central concept of the game's monsters coming from Hell, Minecraft bent over backwards to showcase recognizable Minecraft figures like Creepers, Skeletons, and Villagers. The Five Nights at Freddy's films, meanwhile, have centered their entire existence on the "novelty" of seeing Freddy Fazbear and the other animatronics on the big screen. The very appearance of these critters is clearly meant to elicit cheers when they show up in a key climactic Five Nights at Freddy's 2 moment.
In more directly intertwining these video game movies with their source material, and in particular characters, audiences have immense fondness for, well, "cousin, the video game movie businsess is a-boomin'!", as Lt. Aldo Raine might say. Tweaking video game movies isn't, of course, the only element propelling this subgenre to new box office heights. Chiefly, these new features are rooted in far more popular video games (Minecraft and Mario are the two most popular games in history) than Need for Speed or Max Payne.
That's also not to say this shift in priorities has enhanced the film artistically. On the contrary, video game movies have made a lateral shift in what cynical marketing desires motivate their existence. Previously, studios tried to make money by labeling Fast & Furious and Pirates of the Caribbean pastiches Need for Speed or Prince of Persia: The Sands of Time, respectively. Now they try to make money through "surprise" cameos of Fox McCloud, Shadow the Hedgehog, or figures cribbed from the most obscure corners of Five Nights at Freddy's lore. The times change. Methods shift. Capitalistic urges persist. All the while, the newest Mario movies are actually worse than the 1993 film adaptation. Fidelity to the source material isn't a virtue unto itself.
Still, recognizing what separates the video game movie hits from the flops does help illustrate why audiences are finally turning out to these films in droves. It isn't enough to just invoke a recognizable brand name. A generic crime thriller that happened to be named Spider-Man would bomb at the box office. Ditto a forgettable automobile chase film that was incidentally named The Great Gatsby. Centering these projects on characters like Yoshi, Knuckles, and Nathan Drake, though, has made 2020s video game movies feel more like direct adaptations of beloved Nintendo and PlayStation titles. That's how the video game movie space is now regularly producing $1+ billion hits...even if the quality of these movies* still can't get past the tutorial level.
* = Except for Rampage and Sonic the Hedgehog 3, those two are actually goofy fun.



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