Kara Zor-El/Supergirl is a bizarre comics creation. Technically, her origins date back to a 1958 comic where she first appears as a product of supernatural Jimmy Olsen machinations. She properly premiered the following year as a flesh-and-blood person wherein she became a DC Comics staple. In the decades that followed, Supergirl died, returned to life, and spawned all kinds of alternate universe incarnations (like Power Girl). She also fought crime with Comet, a sentient horse (who used to be a man) that was absolutely down bad for this Kryptonian.
Writer Tom
King and artist Bilquis Evely introduced a new, more world-weary version of the
character in Supergirl in 2021-2022's comic miniseries Supergirl: Woman of
Tomorrow. This iteration of the character made room for dinosaurs and
Comet, continuing Supergirl’s weirdo track record. Tragically, director Craig
Gillespie’s loose film adaptation of Woman of Tomorrow, Supergirl,
betrays this superhero’s comic roots. Specifically, Gillespie and company opt
for the familiar and rudimentary when the movie desperately needed outlandish
fun.
A comic book legend who once cucked a lovesick horse cannot headline a
movie so often bereft of color.
Continuing
on from her ending cameo in last summer’s Superman, Kara
Zor-El/Supergirl (Milly Alcock) is a Kryptonian who refuses to stick around one
planet for long. Instead, she and loyal pup Krypto travel around to planets
under red suns so that this alien can get drunk. As her 23rd
birthday approaches, numbing the pain with booze is Supergirl’s only real plan
for the future. Wandering into a bar one night is the adolescent Ruthye Marye
Knoll (Eve Ridley), whose family was just murdered by Krem of the Yellow Hills
(Matthias Schoenaerts) and his Brigands.
Ruthye's
mission to vengefully slaughter Krem doesn't initially interest Kara until this
cosmic asshole shoots Krypto with a dart that will slowly kill him over 72
hours. Now, this mismatched duo's out in the vast cosmos where
danger lurks around every corner. Not even the super-powerful Supergirl can handle
everything thrown her way.
Sometimes,
you bite into a burger and just know right away it isn’t working. It doesn’t
matter the restaurant’s atmosphere or if the accompanying fries are properly
seasoned. That underwhelming burger just sinks the whole experience. Similarly,
several core Supergirl creative decisions automatically frustrated me
and kept me at arm’s length for the entire runtime. For starters, Ana
Nogueira's script is a non-linear creation repeatedly pausing the plot for
flashbacks to Kara’s tragic childhood or her first time meeting characters like
Krypto and Superman.
There are
countless amazing non-linear movies out there. Supergirl isn’t one of
them. The extended digressions to yesteryear suck all the propulsive tension
from Zara and Ruthye’s journey. If they’re always pausing for stories about the
former character’s past, how urgently important can saving Krypto and stopping
Krem be? This movie yearns to deliver a rollicking atmosphere, but its story structure, emphasizing didactic expository dialogue, keeps capsizing those ambitions.
Meanwhile,
Gillespie and cinematographer Rob Hardy’s vision for outer space in Supergirl
is pervasive browns and greys. Every realm viewers travel to is a drably colored
location with no interior lighting save for streaks of sunlight coming through rooftop cracks. The film’s finale transpires in a brown landscape with Supergirl
punching hordes of men in black leather and grey tanks. These qualities are
clearly intentional and meant to emphasize how Supergirl festers in the
drabbiest corners of existence while her Earthbound cousin exists amongst colors
reflecting his buoyant personality. That concept’s execution, though, still
leaves viewers staring at a bunch of tediously dull backdrops. Specific intent can't disguise that every Supergirl location begins blurring together even on an IMAX screen.
As someone
whose proclivity for blockbusters runs more towards Speed Racer than Terminator:
Salvation, this hesitancy to embrace vibrant hues is endlessly frustrating.
At least incorporate interesting blocking to accompany the limited color
palette. Cinematographer Greg Fraser has repeatedly demonstrated that subdued colors
and compelling visuals aren’t antithetical. Adding insult to injury, there’s an
inescapable derivative quality to many of the sets. Supergirl’s various environments
keep reminding viewers of other sci-fi films rather than immersing them in this
specific story. Rutheye gets stuck in a prison that could have existed
on Yondu’s ship in Guardians of the Galaxy, for instance. Meanwhile, a second
act fight scene between Supergirl and Brigand forces just looks like everyone’s
duking it out on repurposed Kalki 2898 AD sets.
Similarly
visually underwhelming is the realization of the various fight scenes. Craig Gillespie’s
prior directorial efforts include I, Tonya, Lars and the Real Girl, and Dan
in Real Life (AKA the Steve Carell pancake movie). His inexperience with
fight scenes amusingly materializes in how two early Supergirl
skirmishes happen either heavily obscured or off-camera. Eventually, though,
Gillespie has to show Supergirl and her unexpected pal Lobo (Jason Momoa)
beating up people.
When that
moment comes, the fight choreography is shrug-worthy and everything descends
into weightless digital blobs. Gillespie’s action movie impulses are so rudimentary
he even hinges the third act around a crashing CG ship like Supergirl’s
a Phase Two Marvel Cinematic Universe movie. If you find this title’s
dialogue-heavy scenes tedious, there are unfortunately no punch-heavy treasures awaiting
you for your patience.
At the
center of all these faults is a seriously exceptional performance courtesy of
Milly Alcock. She proves more than capable of anchoring an entire movie in her
first feature film leading role. Alock exudes both an absorbing screen presence
and a believably jagged personality that’s fun to watch. Any time Supergirl’s
waltzing around in a drunken stupor moments before punching an alien bozo into
the sky, this film comes alive. To boot, her portrayal of Supergirl slowly
letting some vulnerability bubble to the surface is impeccably realized.
Playing
opposite Milly Alcock’s superhero are hordes of practically realized alien
creatures. The designs on these beasties aren’t especially unique, but the
makeup and puppetry departments did a terrific job of realizing these organisms. Also
co-starring against Alcock is Momoa in a supporting role as Lobo. Sometimes,
this character’s expository dialogue (like when he’s in a jail cell explaining his
“code”) feels too much like the producers trying to pitch audiences on solo
Lobo adventures. Momoa’s outsized personality (complete with endearing bellows
of glee as his character whips out weapons) and solid comic timing, though, help
justify this character’s presence.
Speaking
of aliens, Supergirl’s proclivity towards emphasizing its titular
character living in a dingy cosmic Hell doesn’t just extend to the film’s color
palette. It also materializes in a bizarre motif emphasizing the defecation and
lactating habits of CG aliens. This bizarre motif will undoubtedly turn off
some viewers. However, there’s a compelling specificity to emphasizing otherworldly
feces and breastmilk. So much of Supergirl either evokes memories of other
summer blockbusters or has its pronounced features sanded off. Lingering on the
natural functions of alien beasties, on the other hand, doesn’t show up in
every DC Comics movie adaptation.
Plus, that’s
the kind of “WTF?” weirdness Supergirl’s comic exploits were built on. Silver
Age madness, unfortunately, has been traded in for indistinguishably drab
backdrops, a soundtrack of expected pop song needle drops like “Don’t Speak (I
Came to Make a BANG)”*, and a thoroughly forgettable villain. Supergirl
assembles common modern blockbuster traits and realizes them with
frustratingly minimal showmanship. Milly Alcock’s Supergirl exudes a punk rock aesthetic. Her solo movie radiates self-conscious dreariness. This needed more 100 gecs or Death Grips chutzpah and less forgettable cover song energy.
*=Real
2010 cinema fans know that this tune already factored into a DC movie…or at least
its trailer.

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